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## warbot.kernel
Class RocketLauncher

    java.lang.Object
      SEdit.SElement
          SEdit.SNode
              warbot.kernel.Entity
                  warbot.kernel.MovableEntity
                      warbot.kernel.BasicBody
                          warbot.kernel.RocketLauncher

All Implemented Interfaces:
  java.io.Serializable

    public class RocketLauncher

extends BasicBody

See Also:
  Serialized Form

Field Summary
`protected static int` | `BUILD_ROCKET`
`protected static int` | `maximumRocket`
`protected int` | `rocketNb`
`protected static int` | `SHOOT`

Fields inherited from class warbot.kernel.BasicBody
`ACTIONS, BAG_CAPACITY, behaviorFileName, brainClass, DISTANCE_TO_EAT, DISTANCE_TO_TAKE, DROP, DROPALL, EAT, maximumEnergy, TAKE`

Fields inherited from class warbot.kernel.MovableEntity
`MOVE`

Fields inherited from class warbot.kernel.Entity
`action, actionIn, detectingRange, displaySize, energy, initialEnergy, NULL, radius, showDetect, showEnergyLevel, speed, x, xdisplay, y, ydisplay`

Fields inherited from class SEdit.SElement
`comment, descriptor, element, id, label, persistent, structure`

Constructor Summary
`RocketLauncher()`
`RocketLauncher(WarbotEnvironment env, Brain b, java.lang.String team)`

Method Summary
`void` | `buildRocket()` try to do the action of building a rocket for future launch
`double` | `getCoveredDistance()` returns the distance covered during the last time unit.
`int` | `getEnergy()` return the current energy of the robot
`double` | `getHeading()` get the robot's current heading
`int` | `getRadius()`
`int` | `getRocketNb()`
`boolean` | `getShot()`
`java.lang.String` | `getTeam()` return the current team as a String Object
`void` | `launchRocket(double direction)` try to do the action of launching a rocket in the direction wanted to do this kind of action you have to be rocket launcher, this is done by play the role of rocket launcher.
`Percept` | `makePercept(double dx, double dy, double d)`
`boolean` | `moving()`
`void` | `setHeading(double direction)` set the robot heading to the direction of value

Methods inherited from class warbot.kernel.BasicBody
`createAgent, createDefaultImage, delete, die, drop, dropAll, eat, edit, getBagCapacity, getBehaviorFileName, getBrainClass, getMaximumEnergy, getPercepts, getResourceLevel, getUserMessage, increaseEnergyLevel, init, inMyBag, isMyBagEmpty, isMyBagFull, isShowMessages, isShowUserMessage, makeBrain, move, nbOfObjectsInMyBag, setBehaviorFileName, setBrainClass, setPercepts, setShowMessages, setShowUserMessage, setUserMessage, take, toggleShowMessages, toggleShowUserMessage, tryEat`

Methods inherited from class warbot.kernel.MovableEntity
`getCoveredDistance, getHeading, moving, setHeading, tryMove`

Methods inherited from class warbot.kernel.Entity
`addInArrow, addOutArrow, decreaseEnergyLevel, distanceFrom, dropEntity, getDetectingRange, getEnergy, getEnvironmentAgent, getInArrows, getName, getOutArrows, getRadius, getShot, getShowDetect, getShowEnergyLevel, getSpeed, getTeam, getX, getY, isConnectable, setDetectingRange, setEnergy, setEnvironmentAgent, setName, setRadius, setShowDetect, setShowEnergyLevel, setSpeed, setTeam, setX, setY, toggleShowDetect, toggleShowEnergyLevel, toString`

Methods inherited from class SEdit.SNode
`activate, deleteInArrow, deleteOutArrow, initGraphics, reInstall`

Methods inherited from class SEdit.SElement
`dump, getComment, getDescriptor, getGObject, getID, getLabel, getStructure, inspect, setComment, setDescriptor, setGObject, setID, setLabel, setStructure`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Field Detail

### maximumRocket

    protected static final int maximumRocket

See Also:
  Constant Field Values

### rocketNb

    protected int rocketNb

### SHOOT

    protected static final int SHOOT

See Also:
  Constant Field Values

### BUILD_ROCKET

    protected static final int BUILD_ROCKET

See Also:
  Constant Field Values

Constructor Detail

### RocketLauncher

    public RocketLauncher(WarbotEnvironment env,
                          Brain b,
                          java.lang.String team)

### RocketLauncher

    public RocketLauncher()

Method Detail

### makePercept

    public Percept makePercept(double dx,
                               double dy,
                               double d)

  Overrides:
    `makePercept` in class `BasicBody`

### launchRocket

    public void launchRocket(double direction)

  try to do the action of launching a rocket in the direction wanted to do this kind of action you have to be rocket launcher, this is done by play the role of rocket launcher. As the action move, it is useless to call this method several time in the doIt: at most just one rocket will be launched

  Overrides:
    `launchRocket` in class `BasicBody`

### buildRocket

    public void buildRocket()

  Description copied from class: `BasicBody`
  try to do the action of building a rocket for future launch

  Overrides:
    `buildRocket` in class `BasicBody`

### getRocketNb

    public int getRocketNb()

  Overrides:
    `getRocketNb` in class `BasicBody`

### setHeading

    public void setHeading(double direction)

  set the robot heading to the direction of value

### getHeading

    public double getHeading()

  get the robot's current heading

### getTeam

    public java.lang.String getTeam()

  return the current team as a String Object

### getCoveredDistance

    public double getCoveredDistance()

  returns the distance covered during the last time unit. This method may be called to sum the path taken by agents.

### getEnergy

    public int getEnergy()

  return the current energy of the robot

### getShot

    public boolean getShot()

### moving

    public boolean moving()

### getRadius

    public int getRadius()

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