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java.lang.Objectmadkit.kernel.AbstractAgent
warbot.kernel.Brain
warbot.GGG.GGG_WB
warbot.GGG.GGG_WB_Mobile
warbot.GGG.GGG_RocketLauncher
public class GGG_RocketLauncher
| Field Summary |
|---|
| Fields inherited from class warbot.GGG.GGG_WB_Mobile |
|---|
actionTgt, butTgt, groupe, tactTgt |
| Fields inherited from class warbot.GGG.GGG_WB |
|---|
ALL_GROUPS, ALL_ROLES, TEAM |
| Constructor Summary | |
|---|---|
GGG_RocketLauncher()
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| Method Summary | |
|---|---|
void |
activate()
This method is initially called when the micro-kernel registers the agent. |
protected void |
actualiserBut()
|
protected void |
actualiserRole()
|
protected void |
actualiserTactique()
|
void |
doIt()
This method controls the behavior of a robot. |
protected void |
effectuerBut()
|
protected void |
effectuerRole()
|
protected void |
effectuerTactique()
|
void |
end()
This method is called by the agent micro-kernel at the end of the agent lifecycle. |
protected void |
introspecter()
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| Methods inherited from class warbot.GGG.GGG_WB_Mobile |
|---|
arcInterdit, arcsInterdits, calculerEvitement, enVue, orienterAvecCorrection, orienterOpposeAvecCorrection, retablirCible, spirale, suivre, toucheUnAmi, tournerAutour |
| Methods inherited from class warbot.GGG.GGG_WB |
|---|
distanceTo, localiserAmi, modulo, toDegre, toRadian |
| Methods inherited from class warbot.kernel.Brain |
|---|
bagSize, broadcast, broadcast, broadcast, broadcast, broadcastMessage, buildRocket, createAgent, distanceTo, drop, dropAll, eat, edit, getBagCapacity, getBagPercepts, getCoveredDistance, getEnergyLevel, getHeading, getMaximumEnergy, getPercepts, getResourceLevel, getRocketNumber, getShot, getTeam, init, isBagEmpty, isBagFull, isMoving, isMyBagEmpty, isMyBagFull, isShowUserMessage, launchRocket, move, randomHeading, readMessage, receiveMessage, send, send, send, send, sendMessage, sendMessage, setHeading, setUserMessage, showUserMessage, take, towards |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public GGG_RocketLauncher()
| Method Detail |
|---|
public void activate()
AbstractAgent
Here is a typical example (taken from the PingPong agent of MadKit (plugin demos)) :
public void activate()
{
try {
createGroup(true,"ping-pong",null,null);
println ("No ping-pong group : I created one");
creator=true;
} catch (OrganizationRequestException e) { // the group already exists
creator=false;
println ("A ping-pong group already exists : I will join");
}
requestRole("ping-pong","player",null);
}
activate in class GGG_WB_Mobilepublic void doIt()
Brain
doIt in class GGG_WB_Mobilepublic void end()
AbstractAgent
end in class AbstractAgentprotected void introspecter()
introspecter in class GGG_WB_Mobileprotected void actualiserRole()
actualiserRole in class GGG_WB_Mobileprotected void effectuerRole()
effectuerRole in class GGG_WB_Mobileprotected void actualiserTactique()
actualiserTactique in class GGG_WB_Mobileprotected void effectuerTactique()
effectuerTactique in class GGG_WB_Mobileprotected void actualiserBut()
actualiserBut in class GGG_WB_Mobileprotected void effectuerBut()
effectuerBut in class GGG_WB_Mobile
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