Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

## turtlekit.simulations.gameoflife
Class GameOfLife

    java.lang.Object
      madkit.kernel.AbstractAgent
          madkit.kernel.Agent
              turtlekit.kernel.Launcher
                  turtlekit.simulations.gameoflife.GameOfLife

All Implemented Interfaces:
  java.io.Serializable, java.lang.Runnable

    public class GameOfLife

extends Launcher

the game of life

Version:
  1.1 23/02/2001
Author:
  Fabien MICHEL
See Also:
  Serialized Form

Field Summary

Fields inherited from class turtlekit.kernel.Launcher
`COMMUNITY`

Constructor Summary
`GameOfLife()`

Method Summary
`void` | `addSimulationAgents()` No turtles just two viewers to view indenpendantly the diffusions of flavor and flavor2
`double` | `getAlivePercentage()`
`boolean` | `getDoubleGame()`
`protected void` | `initializePatchVariables()` This method is where patch variables and their properties have to be defined.
`void` | `setAlivePercentage(double add)`
`void` | `setDoubleGame(boolean add)`

Methods inherited from class turtlekit.kernel.Launcher
`activate, addMyScheduler, addObserver, addObserver, addPatchVariable, addTurtle, addTurtle, addViewer, addViewer, addViewer, addViewer, addViewer, addViewer, end, getCellSize, getHeight, getSimulationName, getWidth, initGUI, launchPython, live, setCellSize, setCyclePause, setHeight, setSimulationName, setWidth, setWrapModeOn, stopOrResumeSimulation`

Methods inherited from class madkit.kernel.Agent
`connectAgencyToAgency, createPlace, createPlace, enableMobility, enableMobility, exitImmediatlyOnKill, getAgencyNamed, joinPlace, joinPlace, joinPlace, pause, receiveMessage, run, waitNextMessage, waitNextMessage`

Methods inherited from class madkit.kernel.AbstractAgent
`broadcastMessage, broadcastMessage, connectedWithCommunity, createGroup, createGroup, debug, destroyGroup, disposeMyGUI, foundGroup, getAddress, getAgentsWithRole, getAgentsWithRole, getAgentWithRole, getAgentWithRole, getAvailableCommunities, getBean, getController, getCurrentKernelAddress, getDebug, getExistingGroups, getExistingGroups, getExistingRoles, getExistingRoles, getGroups, getGUIObject, getMessageBoxSize, getMyGroups, getMyGroups, getMyRoles, getMyRoles, getName, getRoles, hasGUI, hashCode, hideMyGUI, isBelongingToGroup, isBelongingToGroup, isCommunity, isGroup, isGroup, isMemberOf, isMemberOf, isMessageBoxEmpty, isRole, isRole, joinGroup, killAgent, launchAgent, launchAgent, leaveGroup, leaveGroup, leaveRole, leaveRole, nextMessage, print, println, redisplayMyGUI, requestRole, requestRole, requestRole, restoreAgent, sendMessage, sendMessage, sendMessage, setBean, setController, setDebug, setGUIObject, setName, setOutput, setOutputWriter, toString, windowClosing`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, notify, notifyAll, wait, wait, wait`

Constructor Detail

### GameOfLife

    public GameOfLife()

Method Detail

### setAlivePercentage

    public void setAlivePercentage(double add)

### getAlivePercentage

    public double getAlivePercentage()

### setDoubleGame

    public void setDoubleGame(boolean add)

### getDoubleGame

    public boolean getDoubleGame()

### initializePatchVariables

    protected void initializePatchVariables()

  This method is where patch variables and their properties have to be defined. Once having define a Flavor Object(new Falvor(name)) and its properties (with setDiffuseCoef, setEvaporation and setDefaultValue) you have to add it to the patches with the addPatchFlavor method of the Launcher, Be careful use this method only when override the initializePatchVariables method.

  Overrides:
    `initializePatchVariables` in class `Launcher`

### addSimulationAgents

    public void addSimulationAgents()

  No turtles just two viewers to view indenpendantly the diffusions of flavor and flavor2

  Specified by:
    `addSimulationAgents` in class `Launcher`

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

Copyright © Madkit Team (O. Gutknecht, J. Ferber, F. Michel et al.) All Rights Reserved.