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## SEdit.Formalisms.World.Preys
Class Prey

    java.lang.Object
      madkit.kernel.AbstractAgent
          SEdit.Formalisms.World.Preys.Prey

All Implemented Interfaces:
  java.io.Serializable, Brain

    public class Prey

extends AbstractAgent
implements Brain

The prey brain

See Also:
  Serialized Form

Field Summary
`PreyBody` | `body`

Constructor Summary
`Prey()`

Method Summary
`void` | `activate()` This method is initially called when the micro-kernel registers the agent.
`void` | `delete()`
`void` | `doIt()` l'activateur des entites
`void` | `end()` This method is called by the agent micro-kernel at the end of the agent lifecycle.
`WorldEntity` | `getBody()`
`int` | `getNbPredators()`
`void` | `setBehaviorFileName(java.lang.String s)`
`void` | `setBody(WorldEntity e)`
`void` | `setNbPredators(int n)`

Methods inherited from class madkit.kernel.AbstractAgent
`broadcastMessage, broadcastMessage, connectedWithCommunity, createGroup, createGroup, debug, destroyGroup, disposeMyGUI, foundGroup, getAddress, getAgentsWithRole, getAgentsWithRole, getAgentWithRole, getAgentWithRole, getAvailableCommunities, getBean, getController, getCurrentKernelAddress, getDebug, getExistingGroups, getExistingGroups, getExistingRoles, getExistingRoles, getGroups, getGUIObject, getMessageBoxSize, getMyGroups, getMyGroups, getMyRoles, getMyRoles, getName, getRoles, hasGUI, hashCode, hideMyGUI, initGUI, isBelongingToGroup, isBelongingToGroup, isCommunity, isGroup, isGroup, isMemberOf, isMemberOf, isMessageBoxEmpty, isRole, isRole, joinGroup, killAgent, launchAgent, launchAgent, leaveGroup, leaveGroup, leaveRole, leaveRole, nextMessage, print, println, receiveMessage, redisplayMyGUI, requestRole, requestRole, requestRole, restoreAgent, sendMessage, sendMessage, sendMessage, setBean, setController, setDebug, setGUIObject, setName, setOutput, setOutputWriter, toString, windowClosing`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, notify, notifyAll, wait, wait, wait`

Field Detail

### body

    public PreyBody body

Constructor Detail

### Prey

    public Prey()

Method Detail

### getNbPredators

    public int getNbPredators()

### setNbPredators

    public void setNbPredators(int n)

### setBody

    public void setBody(WorldEntity e)

  Specified by:
    `setBody` in interface `Brain`

### getBody

    public WorldEntity getBody()

  Specified by:
    `getBody` in interface `Brain`

### delete

    public void delete()

  Specified by:
    `delete` in interface `Brain`

### setBehaviorFileName

    public void setBehaviorFileName(java.lang.String s)

  Specified by:
    `setBehaviorFileName` in interface `Brain`

### activate

    public void activate()

  Description copied from class: `AbstractAgent`
  This method is initially called when the micro-kernel registers the agent. Usually a good place to set up some initial groups and roles.

  Here is a typical example (taken from the `PingPong` agent of MadKit (plugin demos)) :

  >     public void activate()
  >     {
  >             try {
  >                     createGroup(true,"ping-pong",null,null);
  >                     println ("No ping-pong group : I created one");
  >                     creator=true;
  >             } catch (OrganizationRequestException e) { // the group already exists
  >                     creator=false;
  >                     println ("A ping-pong group already exists : I will join");
  >             }
  >             requestRole("ping-pong","player",null);
  >     }

  Overrides:
    `activate` in class `AbstractAgent`

### end

    public void end()

  Description copied from class: `AbstractAgent`
  This method is called by the agent micro-kernel at the end of the agent lifecycle. If the the agent is killed from the outside, it is the last opportunity for the agent to cleanly shutdown its operations. Although it is "nicer" to make the agent leave its groups, the handled groups and roles are automatically leaved after this last step

  Overrides:
    `end` in class `AbstractAgent`

### doIt

    public void doIt()

  l'activateur des entites

  Specified by:
    `doIt` in interface `Brain`

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Copyright © Madkit Team (O. Gutknecht, J. Ferber, F. Michel et al.) All Rights Reserved.