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## SEdit.Formalisms.World.Ants
Class Home

    java.lang.Object
      SEdit.SElement
          SEdit.SNode
              SEdit.Formalisms.World.WorldEntity
                  SEdit.Formalisms.World.FixedEntity
                      SEdit.Formalisms.World.Ants.Home

    public class Home

extends FixedEntity

Field Summary

Fields inherited from class SEdit.Formalisms.World.WorldEntity
`behaviorFileName, brainClass`

Fields inherited from class SEdit.SElement
`comment, descriptor, element, id, label, persistent, structure`

Constructor Summary
`Home()`

Method Summary
`void` | `addFood()`
`void` | `bodyDoIt()` l'activateur des entites
`void` | `resetFood()`

Methods inherited from class SEdit.Formalisms.World.WorldEntity
`addInArrow, addOutArrow, afterDoIt, beforeDoIt, delete, doIt, getBehaviorFileName, getBrain, getBrainClass, getDistance, getInArrows, getLocation, getOutArrows, getPosition, isConnectable, makeBrain, selfDelete, setBehaviorFileName, setBrain, setBrainClass, showLine, toString`

Methods inherited from class SEdit.SNode
`activate, deleteInArrow, deleteOutArrow, initGraphics, reInstall`

Methods inherited from class SEdit.SElement
`dump, getComment, getDescriptor, getGObject, getID, getLabel, getStructure, init, inspect, setComment, setDescriptor, setGObject, setID, setLabel, setStructure`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Constructor Detail

### Home

    public Home()

Method Detail

### bodyDoIt

    public void bodyDoIt()

  l'activateur des entites

  Overrides:
    `bodyDoIt` in class `WorldEntity`

### addFood

    public void addFood()

### resetFood

    public void resetFood()

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