warbot.GGG
Class GGG_WB

java.lang.Object
  extended by madkit.kernel.AbstractAgent
      extended by warbot.kernel.Brain
          extended by warbot.GGG.GGG_WB
All Implemented Interfaces:
java.io.Serializable, ReferenceableAgent
Direct Known Subclasses:
GGG_Home, GGG_WB_Mobile

public abstract class GGG_WB
extends Brain

See Also:
Serialized Form

Field Summary
static int ALL_GROUPS
           
static int ALL_ROLES
           
static java.lang.String TEAM
           
 
Constructor Summary
GGG_WB()
           
 
Method Summary
 void activate()
          This method is initially called when the micro-kernel registers the agent.
protected  void actualiserBut()
           
protected  void actualiserRole()
           
protected  void actualiserTactique()
           
 double distanceTo(double X, double Y)
           
 void doIt()
          This method controls the behavior of a robot.
protected  void effectuerBut()
           
protected  void effectuerRole()
           
protected  void effectuerTactique()
           
protected  void introspecter()
           
protected  boolean localiserAmi(GGG_Target t)
           
protected  double modulo(double valeur, int diviseur)
           
protected  double toDegre(double angle)
           
protected  double toRadian(double angle)
           
 
Methods inherited from class warbot.kernel.Brain
bagSize, broadcast, broadcast, broadcast, broadcast, broadcastMessage, buildRocket, createAgent, distanceTo, drop, dropAll, eat, edit, getBagCapacity, getBagPercepts, getCoveredDistance, getEnergyLevel, getHeading, getMaximumEnergy, getPercepts, getResourceLevel, getRocketNumber, getShot, getTeam, init, isBagEmpty, isBagFull, isMoving, isMyBagEmpty, isMyBagFull, isShowUserMessage, launchRocket, move, randomHeading, readMessage, receiveMessage, send, send, send, send, sendMessage, sendMessage, setHeading, setUserMessage, showUserMessage, take, towards
 
Methods inherited from class madkit.kernel.AbstractAgent
broadcastMessage, connectedWithCommunity, createGroup, createGroup, debug, destroyGroup, disposeMyGUI, end, foundGroup, getAddress, getAgentsWithRole, getAgentsWithRole, getAgentWithRole, getAgentWithRole, getAvailableCommunities, getBean, getController, getCurrentKernelAddress, getDebug, getExistingGroups, getExistingGroups, getExistingRoles, getExistingRoles, getGroups, getGUIObject, getMessageBoxSize, getMyGroups, getMyGroups, getMyRoles, getMyRoles, getName, getRoles, hasGUI, hashCode, hideMyGUI, initGUI, isBelongingToGroup, isBelongingToGroup, isCommunity, isGroup, isGroup, isMemberOf, isMemberOf, isMessageBoxEmpty, isRole, isRole, joinGroup, killAgent, launchAgent, launchAgent, leaveGroup, leaveGroup, leaveRole, leaveRole, nextMessage, print, println, redisplayMyGUI, requestRole, requestRole, requestRole, restoreAgent, sendMessage, setBean, setController, setDebug, setGUIObject, setName, setOutput, setOutputWriter, toString, windowClosing
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, notify, notifyAll, wait, wait, wait
 

Field Detail

TEAM

public static final java.lang.String TEAM
See Also:
Constant Field Values

ALL_GROUPS

public static final int ALL_GROUPS
See Also:
Constant Field Values

ALL_ROLES

public static final int ALL_ROLES
See Also:
Constant Field Values
Constructor Detail

GGG_WB

public GGG_WB()
Method Detail

activate

public void activate()
Description copied from class: AbstractAgent
This method is initially called when the micro-kernel registers the agent. Usually a good place to set up some initial groups and roles.

Here is a typical example (taken from the PingPong agent of MadKit (plugin demos)) :

public void activate()
{
        try {
                createGroup(true,"ping-pong",null,null);
                println ("No ping-pong group : I created one");
                creator=true;
        } catch (OrganizationRequestException e) { // the group already exists
                creator=false;
                println ("A ping-pong group already exists : I will join");
        }
        requestRole("ping-pong","player",null);
}
 

Overrides:
activate in class AbstractAgent

doIt

public void doIt()
Description copied from class: Brain
This method controls the behavior of a robot. It is called once per turn. This method must be implemented in subclasses of this class.

Specified by:
doIt in class Brain

introspecter

protected void introspecter()

actualiserRole

protected void actualiserRole()

effectuerRole

protected void effectuerRole()

actualiserTactique

protected void actualiserTactique()

effectuerTactique

protected void effectuerTactique()

actualiserBut

protected void actualiserBut()

effectuerBut

protected void effectuerBut()

distanceTo

public double distanceTo(double X,
                         double Y)

toRadian

protected double toRadian(double angle)

toDegre

protected double toDegre(double angle)

modulo

protected double modulo(double valeur,
                        int diviseur)

localiserAmi

protected boolean localiserAmi(GGG_Target t)


Copyright © Madkit Team (O. Gutknecht, J. Ferber, F. Michel et al.) All Rights Reserved.