SEdit.Formalisms.World.Preys
Class Prey

java.lang.Object
  extended by madkit.kernel.AbstractAgent
      extended by SEdit.Formalisms.World.Preys.Prey
All Implemented Interfaces:
java.io.Serializable, Brain

public class Prey
extends AbstractAgent
implements Brain

The prey brain

See Also:
Serialized Form

Field Summary
 PreyBody body
           
 
Constructor Summary
Prey()
           
 
Method Summary
 void activate()
          This method is initially called when the micro-kernel registers the agent.
 void delete()
           
 void doIt()
          l'activateur des entites
 void end()
          This method is called by the agent micro-kernel at the end of the agent lifecycle.
 WorldEntity getBody()
           
 int getNbPredators()
           
 void setBehaviorFileName(java.lang.String s)
           
 void setBody(WorldEntity e)
           
 void setNbPredators(int n)
           
 
Methods inherited from class madkit.kernel.AbstractAgent
broadcastMessage, broadcastMessage, connectedWithCommunity, createGroup, createGroup, debug, destroyGroup, disposeMyGUI, foundGroup, getAddress, getAgentsWithRole, getAgentsWithRole, getAgentWithRole, getAgentWithRole, getAvailableCommunities, getBean, getController, getCurrentKernelAddress, getDebug, getExistingGroups, getExistingGroups, getExistingRoles, getExistingRoles, getGroups, getGUIObject, getMessageBoxSize, getMyGroups, getMyGroups, getMyRoles, getMyRoles, getName, getRoles, hasGUI, hashCode, hideMyGUI, initGUI, isBelongingToGroup, isBelongingToGroup, isCommunity, isGroup, isGroup, isMemberOf, isMemberOf, isMessageBoxEmpty, isRole, isRole, joinGroup, killAgent, launchAgent, launchAgent, leaveGroup, leaveGroup, leaveRole, leaveRole, nextMessage, print, println, receiveMessage, redisplayMyGUI, requestRole, requestRole, requestRole, restoreAgent, sendMessage, sendMessage, sendMessage, setBean, setController, setDebug, setGUIObject, setName, setOutput, setOutputWriter, toString, windowClosing
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, notify, notifyAll, wait, wait, wait
 

Field Detail

body

public PreyBody body
Constructor Detail

Prey

public Prey()
Method Detail

getNbPredators

public int getNbPredators()

setNbPredators

public void setNbPredators(int n)

setBody

public void setBody(WorldEntity e)
Specified by:
setBody in interface Brain

getBody

public WorldEntity getBody()
Specified by:
getBody in interface Brain

delete

public void delete()
Specified by:
delete in interface Brain

setBehaviorFileName

public void setBehaviorFileName(java.lang.String s)
Specified by:
setBehaviorFileName in interface Brain

activate

public void activate()
Description copied from class: AbstractAgent
This method is initially called when the micro-kernel registers the agent. Usually a good place to set up some initial groups and roles.

Here is a typical example (taken from the PingPong agent of MadKit (plugin demos)) :

public void activate()
{
        try {
                createGroup(true,"ping-pong",null,null);
                println ("No ping-pong group : I created one");
                creator=true;
        } catch (OrganizationRequestException e) { // the group already exists
                creator=false;
                println ("A ping-pong group already exists : I will join");
        }
        requestRole("ping-pong","player",null);
}
 

Overrides:
activate in class AbstractAgent

end

public void end()
Description copied from class: AbstractAgent
This method is called by the agent micro-kernel at the end of the agent lifecycle. If the the agent is killed from the outside, it is the last opportunity for the agent to cleanly shutdown its operations. Although it is "nicer" to make the agent leave its groups, the handled groups and roles are automatically leaved after this last step

Overrides:
end in class AbstractAgent

doIt

public void doIt()
l'activateur des entites

Specified by:
doIt in interface Brain


Copyright © Madkit Team (O. Gutknecht, J. Ferber, F. Michel et al.) All Rights Reserved.