warbot.BPV_team
Class Robot

java.lang.Object
  extended by madkit.kernel.AbstractAgent
      extended by warbot.kernel.Brain
          extended by warbot.BPV_team.Robot
All Implemented Interfaces:
java.io.Serializable, ReferenceableAgent
Direct Known Subclasses:
BPVExplorer, BPVHomeKiller

public class Robot
extends Brain

See Also:
Serialized Form

Field Summary
protected  java.util.Vector bases_ennemies
           
protected  Point coordonnees
           
protected  java.lang.String groupName
           
protected  java.util.Vector liste_rockets
           
protected  Compteur synchro
           
protected  int tour
           
 
Constructor Summary
Robot()
           
 
Method Summary
 void activate()
          This method is initially called when the micro-kernel registers the agent.
 boolean baseEnnemieConnue(Point b)
           
 void baseEnnemieSuppr(Point b)
           
 void doIt()
          This method controls the behavior of a robot.
 double enDouble(java.lang.String str)
           
 void eviteObstacles(java.util.Vector percepts)
           
 Rocket eviteRockets(java.util.Vector rockets)
           
 void miseAJourMouvement()
           
protected  void monEtat()
           
 
Methods inherited from class warbot.kernel.Brain
bagSize, broadcast, broadcast, broadcast, broadcast, broadcastMessage, buildRocket, createAgent, distanceTo, drop, dropAll, eat, edit, getBagCapacity, getBagPercepts, getCoveredDistance, getEnergyLevel, getHeading, getMaximumEnergy, getPercepts, getResourceLevel, getRocketNumber, getShot, getTeam, init, isBagEmpty, isBagFull, isMoving, isMyBagEmpty, isMyBagFull, isShowUserMessage, launchRocket, move, randomHeading, readMessage, receiveMessage, send, send, send, send, sendMessage, sendMessage, setHeading, setUserMessage, showUserMessage, take, towards
 
Methods inherited from class madkit.kernel.AbstractAgent
broadcastMessage, connectedWithCommunity, createGroup, createGroup, debug, destroyGroup, disposeMyGUI, end, foundGroup, getAddress, getAgentsWithRole, getAgentsWithRole, getAgentWithRole, getAgentWithRole, getAvailableCommunities, getBean, getController, getCurrentKernelAddress, getDebug, getExistingGroups, getExistingGroups, getExistingRoles, getExistingRoles, getGroups, getGUIObject, getMessageBoxSize, getMyGroups, getMyGroups, getMyRoles, getMyRoles, getName, getRoles, hasGUI, hashCode, hideMyGUI, initGUI, isBelongingToGroup, isBelongingToGroup, isCommunity, isGroup, isGroup, isMemberOf, isMemberOf, isMessageBoxEmpty, isRole, isRole, joinGroup, killAgent, launchAgent, launchAgent, leaveGroup, leaveGroup, leaveRole, leaveRole, nextMessage, print, println, redisplayMyGUI, requestRole, requestRole, requestRole, restoreAgent, sendMessage, setBean, setController, setDebug, setGUIObject, setName, setOutput, setOutputWriter, toString, windowClosing
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, notify, notifyAll, wait, wait, wait
 

Field Detail

tour

protected int tour

coordonnees

protected Point coordonnees

groupName

protected java.lang.String groupName

synchro

protected Compteur synchro

bases_ennemies

protected java.util.Vector bases_ennemies

liste_rockets

protected java.util.Vector liste_rockets
Constructor Detail

Robot

public Robot()
Method Detail

activate

public void activate()
Description copied from class: AbstractAgent
This method is initially called when the micro-kernel registers the agent. Usually a good place to set up some initial groups and roles.

Here is a typical example (taken from the PingPong agent of MadKit (plugin demos)) :

public void activate()
{
        try {
                createGroup(true,"ping-pong",null,null);
                println ("No ping-pong group : I created one");
                creator=true;
        } catch (OrganizationRequestException e) { // the group already exists
                creator=false;
                println ("A ping-pong group already exists : I will join");
        }
        requestRole("ping-pong","player",null);
}
 

Overrides:
activate in class AbstractAgent

monEtat

protected void monEtat()

baseEnnemieConnue

public boolean baseEnnemieConnue(Point b)

baseEnnemieSuppr

public void baseEnnemieSuppr(Point b)

eviteObstacles

public void eviteObstacles(java.util.Vector percepts)

miseAJourMouvement

public void miseAJourMouvement()

enDouble

public double enDouble(java.lang.String str)

eviteRockets

public Rocket eviteRockets(java.util.Vector rockets)

doIt

public void doIt()
Description copied from class: Brain
This method controls the behavior of a robot. It is called once per turn. This method must be implemented in subclasses of this class.

Specified by:
doIt in class Brain


Copyright © Madkit Team (O. Gutknecht, J. Ferber, F. Michel et al.) All Rights Reserved.