warbot.gecko
Class gecko_team_warrior

java.lang.Object
  extended by madkit.kernel.AbstractAgent
      extended by warbot.kernel.Brain
          extended by warbot.gecko.gecko_team_warrior
All Implemented Interfaces:
java.io.Serializable, ReferenceableAgent

public class gecko_team_warrior
extends Brain

See Also:
Serialized Form

Constructor Summary
gecko_team_warrior()
           
 
Method Summary
 void activate()
          This method is initially called when the micro-kernel registers the agent.
 java.util.Vector analyse()
           
 void attaque()
           
 void doIt()
          This method controls the behavior of a robot.
 double donne_cible(java.util.Vector V)
           
 void end()
          This method is called by the agent micro-kernel at the end of the agent lifecycle.
 boolean existe_il_ennemis()
           
 boolean foo_attaque()
           
 void influer_comportement()
           
 gecko_team_robot recupere_identite()
           
 void set_id_attaque(int i)
           
 boolean suis_je_en_position_potentielle_attaque()
           
 boolean suis_je_un_ennemis(Percept p)
           
 void tache1()
           
 void tirer(double direction)
           
 boolean verif_cible(double xx, double yy, double d2)
           
 
Methods inherited from class warbot.kernel.Brain
bagSize, broadcast, broadcast, broadcast, broadcast, broadcastMessage, buildRocket, createAgent, distanceTo, drop, dropAll, eat, edit, getBagCapacity, getBagPercepts, getCoveredDistance, getEnergyLevel, getHeading, getMaximumEnergy, getPercepts, getResourceLevel, getRocketNumber, getShot, getTeam, init, isBagEmpty, isBagFull, isMoving, isMyBagEmpty, isMyBagFull, isShowUserMessage, launchRocket, move, randomHeading, readMessage, receiveMessage, send, send, send, send, sendMessage, sendMessage, setHeading, setUserMessage, showUserMessage, take, towards
 
Methods inherited from class madkit.kernel.AbstractAgent
broadcastMessage, connectedWithCommunity, createGroup, createGroup, debug, destroyGroup, disposeMyGUI, foundGroup, getAddress, getAgentsWithRole, getAgentsWithRole, getAgentWithRole, getAgentWithRole, getAvailableCommunities, getBean, getController, getCurrentKernelAddress, getDebug, getExistingGroups, getExistingGroups, getExistingRoles, getExistingRoles, getGroups, getGUIObject, getMessageBoxSize, getMyGroups, getMyGroups, getMyRoles, getMyRoles, getName, getRoles, hasGUI, hashCode, hideMyGUI, initGUI, isBelongingToGroup, isBelongingToGroup, isCommunity, isGroup, isGroup, isMemberOf, isMemberOf, isMessageBoxEmpty, isRole, isRole, joinGroup, killAgent, launchAgent, launchAgent, leaveGroup, leaveGroup, leaveRole, leaveRole, nextMessage, print, println, redisplayMyGUI, requestRole, requestRole, requestRole, restoreAgent, sendMessage, setBean, setController, setDebug, setGUIObject, setName, setOutput, setOutputWriter, toString, windowClosing
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, notify, notifyAll, wait, wait, wait
 

Constructor Detail

gecko_team_warrior

public gecko_team_warrior()
Method Detail

activate

public void activate()
Description copied from class: AbstractAgent
This method is initially called when the micro-kernel registers the agent. Usually a good place to set up some initial groups and roles.

Here is a typical example (taken from the PingPong agent of MadKit (plugin demos)) :

public void activate()
{
        try {
                createGroup(true,"ping-pong",null,null);
                println ("No ping-pong group : I created one");
                creator=true;
        } catch (OrganizationRequestException e) { // the group already exists
                creator=false;
                println ("A ping-pong group already exists : I will join");
        }
        requestRole("ping-pong","player",null);
}
 

Overrides:
activate in class AbstractAgent

end

public void end()
Description copied from class: AbstractAgent
This method is called by the agent micro-kernel at the end of the agent lifecycle. If the the agent is killed from the outside, it is the last opportunity for the agent to cleanly shutdown its operations. Although it is "nicer" to make the agent leave its groups, the handled groups and roles are automatically leaved after this last step

Overrides:
end in class AbstractAgent

analyse

public java.util.Vector analyse()

existe_il_ennemis

public boolean existe_il_ennemis()

suis_je_un_ennemis

public boolean suis_je_un_ennemis(Percept p)

verif_cible

public boolean verif_cible(double xx,
                           double yy,
                           double d2)

donne_cible

public double donne_cible(java.util.Vector V)

tirer

public void tirer(double direction)

suis_je_en_position_potentielle_attaque

public boolean suis_je_en_position_potentielle_attaque()

tache1

public void tache1()

attaque

public void attaque()

set_id_attaque

public void set_id_attaque(int i)

recupere_identite

public gecko_team_robot recupere_identite()

foo_attaque

public boolean foo_attaque()

influer_comportement

public void influer_comportement()

doIt

public void doIt()
Description copied from class: Brain
This method controls the behavior of a robot. It is called once per turn. This method must be implemented in subclasses of this class.

Specified by:
doIt in class Brain


Copyright © Madkit Team (O. Gutknecht, J. Ferber, F. Michel et al.) All Rights Reserved.